Diablo III: The Order by Nate Kenyon
$12.99 - (5/21/2012)
Deckard Cain made his way across the floor, following the footprints to
an alcove in the far wall. Rotted boards clung to supports, the last
remains of an ancient library. This had been a ritual chamber, many
centuries before, used to summon things from beyond the human world. A
portal to the Burning Hells themselves, perhaps. The shelves were empty
now. He saw a speck of yellow underneath a splinter of wood and bent to
pick up a corner of parchment paper, curled and speckled with mildew.
Something moved in the shadows to his right.
He
whirled, holding the light up. For a moment it appeared as if the
shadows themselves were alive, bunching and swirling like ink in water.
At the same time, a voice like the distant moan of wind drifted through
the empty room and raised the hairs on the back of his neck.
“Deckaaaaarrdddd Caiiinnnn . . .”
Cain
felt a strange doubling, a memory of a night many years before, when he
was just a boy. A whispered voice calling to him, just like this. He
backed away, fumbling in his rucksack with one hand, holding the lighted
staff with the other against the darkness. Already he was doubting
himself: had it just been the wind moving through the broken remains of
the building above him, a trick his mind had played after so long in the
sun?
The voice came again, a sound like bones scraping together in the grave.
“Your ghosts are many, old man, and they are active.”
A
grating of metal over rock seemed to come from everywhere at once. Once
again a pool of black smoke thickened and then dissipated, only to
reassemble somewhere else: a shape carrying a sword, the form of a man,
but with eyes that glowed red with the fires of hell.
Cain
knew what this was, yanked from the depths of his own mind and used
against him: the image of the Dark Wanderer himself, conjured up to
weaken his resolve. The smoke-shape swirled and shifted, reforming into
two indistinct human shapes, one taller and clearly female, one small
and delicate. Shock raced through Cain’s limbs as an older, familiar
memory fought to surface. He closed his eyes against the darkness as the
yawning pit of despair opened within him, threatening to pull him in. You must not listen.
***
Deckard
Cain is the last of the Horadrim, the sole surviving member of a
mysterious and legendary order. Assembled by the archangel Tyrael, the
Horadrim were charged with the sacred duty of seeking out and
vanquishing the three Prime Evils: Diablo (the Lord of Terror), Mephisto
(the Lord of Hatred), and Baal (the Lord of Destruction). But that was
many years ago. As the decades passed, the Horadrim’s strength
diminished, and they fell into obscurity. Now all of their collected
history, tactics, and wisdom lie within the aged hands of one man. A man
who is growing concerned.
Dark whisperings have begun to
fill the air, tales of ancient evil stirring, rumblings of a demonic
invasion set to tear the land apart.
Amid the mounting
dread, Deckard Cain uncovers startling new information that could bring
about the salvation—or ruin—of the mortal world: other remnants of the
Horadrim still exist. He must unravel where they have been and why they
are hiding from one of their own.
As Cain searches for the
lost members of his order, he is thrust into an alliance with an
unlikely ally: Leah, an eight-year-old girl feared by many to carry a
diabolical curse. What is her secret? How is it tied to the prophesied
End of Days? And if there are other living Horadrim, will they be able
to stand against oblivion? These are the questions Deckard Cain must
answer . . .
. . . before it is too late.
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